![]() ![]() You can also pick up a variety of alternative throwing weapons, like grenades, C4, and electric shuriken. spin-up) and, if you’re really insane, melee weapons. That’s how you can supplement your pistol with (ammo-limited) shotguns, assault rifles, grenade launchers, miniguns (ft. The good news for use is that gangers in Huntdown will sometimes (it’s entirely scripted) drop their weapons upon death. Somehow, you don’t get to see many more riot-shield-flame-thrower-old-timey-divers after this one. Another cool thing is that the special enemy types are not overused – in fact, a lot of them are entirely gang specific. And a lot of it is gang-specific as well! Oh, some commonalities exist – there’s hard to innovate on the topic of “thug with a pistol.” But then stuff gets fun and you get hockey goalies with heavy weapons, greasers with jetpacks and samurai power armor. The gangs opposing you – from the punk Hoodlum Dolls to blacksploitation hood samurai in N#1 Suspects – have a much wilder and colorful arsenal. Me and an army of branding-aware hoodlums Using them makes Mow Man drop terrible edge puns. He also throws kunai right out of Naruto – and they fly and a straight line, making them the best/only thrown weapon able to whack gangers outside the screen. Clad in a yellow raincoat like some unlucky Novo Sombran, he has a regular semiautomatic pistol. I played as the Mow Man and he’s probably the easiest bounty hunter to use in Huntdown. Hmm, I wonder if any action movies ever featured an H. He throws boomerangs – not that powerful, but able to get the enemy on the way back. John Sawyer has, appropriately, a slow and powerful magnum with an entirely gratuitous scope. But for Anna Conda, that’s an autopistol firing in bursts and a tomahawk – powerful, but thrown in arc and of limited range. Each of them has a pistol and a thrown weapon. In gameplay sense, they’re only differentiated by their armament. You get to choose from Anna Conda (angry, female), John Sawyer (cyborg, 146 years-old) and Mow Man (android, they/them as lol genders in robots). In this case, Shimamoto corporation is paying up to two bounty hunters (you and your hotseat friend) – each of them embodies some action movie trope – to take out gangs plaguing one of their cities. And just like in Shadowrun, the people who fit into neither of those groups become bounty hunters working for whoever pays the most. It’s a very Shadowrun-sans-elves existence. Everyone is either a corporate citizen or a gang member. The opening crawl – every good movie back then opened with one, and this one even features a crashed Hind – reveals a fallen world. And basically no game captures the nostalgic feeling of those years of gritty action violence like Huntdown. ![]() I also grew up to be an avid sci-fi nerd. Growing up in Lithuania in late ’90s/early ’00s, I fed on a steady diet of action movies and thrillers. ![]()
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